At Navigator College we believe that Design and Technology education creates technologically literate learners who critique, design and make products, processes and systems.
Design and Technology is very much concerned with procedural knowledge (know-how) and there are many valuable techniques to be learned through critiquing, designing and making.
At Navigator College Design and Technology learning encompasses:
• Learning to use and do design and technology – the operational
• Learning through design and technology – the cultural
• Learning about, and how to be with, design and technology – the critical
The Design & Technology curriculum is based on an interactive approach to learning and also includes a substantial amount of direct learning. Hands-on investigations of structural, mechanical and electrical models and application take place in the context of open-ended problems. Computer based programs are a key component of our Design and Technology curriculum.
Students have the opportunity to work in small cooperative groups and in many cases are designing their own solutions to questions, which they themselves have posed, within a predetermined area of investigation.
The Design and Technology learning area is articulated through three strands.
These reflect the processes of thinking and doing that constitute a quality education common to any technology (eg agriculture, architecture, information technology and communication technology, electronics, engineering, food, genetics, media, robotics, textiles, viticulture).
The three strands are:
These three strands are interdependent and none of them is predominant. They interrelate to support rich understandings. Our Design and Technology program weaves the three into a dynamic and holistic learning experience for all students